Why your tests are slow
Six causes, ranked by how often they are the real problem, and the fix for each.
tech, developers, and the code underneath
9 pieces tagged testing,
from May 9, 2025 to September 16, 2026.
Six causes, ranked by how often they are the real problem, and the fix for each.
State an invariant, let the machine find the counterexample. A twenty-year-old technique that fits this moment exactly.
The tools got dramatically better while everyone was ignoring them because of a bad experience in 2015.
Not research benchmarks. A practical harness you can build in a day that makes every future model decision an hour instead of a week.
Game days, failure injection, and the specific reason your untested runbook is wrong.
Most accessibility failures are mechanical and catchable. Treating it as a specialist concern is why it doesn't get fixed.
Twenty flags is a million configurations. You are testing one of them. Here's how to keep that from being a problem.
Producing code got cheap. Knowing whether it's right did not. Everything downstream follows from that asymmetry.
If your tests are hard to write, your design is wrong. That's the signal, and most teams ignore it.